#include "Triangle.hpp"
#include <GL/glfw.h>
#ifndef TRIANGLE_LIST
#define TRIANGLE_LIST
class TriangleList
{
	private:
	GLuint* indices;
	unsigned int nrTriangles;
	protected:
	public:
	const GLuint* ToIndexArray() const {return indices;}
	Triangle GetTriangle(int index);
	unsigned int GetNumberOfTriangles() const {return nrTriangles;}
	TriangleList(GLuint* triangles, int size);
	TriangleList(){}
};
#endif
